Devlog #15 – Hot wheels and methedrine
Another month with plenty of news from cyberpunkdreams. Let’s unpack all of it below: New updates We only published two big updates this month, but they were huge ones. First of them, Maintenance release brought several technical improvements to the app, enhancing
Devlog #14 – Little world
Some big updates since our last devlog. Let’s dig into the latest from cpd: February’s first update was Flex/Able, refining spike mechanics and bringing several new options for using vehicles. Not only a new type of spike, Braid, was implemented, but
Devlog #13 – Killer conscience
New year, new content. That's life in cpd. Let’s check out what January brought us: The first update of the month was Killer conscience, expanding on all mechanics related to deadly outcomes. As the update name hints at, now the game