Devlog #19 – Vampire Diaries and cpd’s Roadmap
August was all about the creatures of the night in cpd. Take a look at the latest updates in this month’s devlog. Vampire diaries Vampire Diaries was the big update released into the game last month, adding new storylines, locations, characters and
Devlog #18 – Kimchi Man!
Time for another devlog. Check out everything that went down on cpd this last month: The first update of the month, Kimchi Man, was a big one, focusing on the brand new mechanic of Current stash. Now your characters have a
Devlog #17 – Access continued
May brought our Anniversary event, new updates, and more! Check it out below: First of all, thank you to everyone who joined in and played during cpd’s anniversary. The event spanned an entire week and saw plenty of players, both old
Devlog #16 – One year of cyberpunkdreams
The game is reaching its first anniversary, and we want to celebrate it with you! On the 14th of May of 2021, a journey of eight years of passion and dedication finally reached its culmination. cyberpunkdreams was released into the world.
Devlog #15 – Hot wheels and methedrine
Another month with plenty of news from cyberpunkdreams. Let’s unpack all of it below: New updates We only published two big updates this month, but they were huge ones. First of them, Maintenance release brought several technical improvements to the app, enhancing
Devlog #14 – Little world
Some big updates since our last devlog. Let’s dig into the latest from cpd: February’s first update was Flex/Able, refining spike mechanics and bringing several new options for using vehicles. Not only a new type of spike, Braid, was implemented, but
Devlog #13 – Killer conscience
New year, new content. That's life in cpd. Let’s check out what January brought us: The first update of the month was Killer conscience, expanding on all mechanics related to deadly outcomes. As the update name hints at, now the game
Devlog #12 – To a happy new year!
With 2022 ahead of us, let’s take a look at how we closed 2021. December brought us just one big update: Need for need. As the name implies, it added and tweaked some mechanics relating to your character’s need for a
Devlog #11 – Arcologies
With the year coming to a close, let’s take a look at what November brought us. The first update of the month contained improvements to several different mechanics. You can now form a new type of team from your crew in
Devlog #10 – Dangerous Addiction
Time for the month’s roundup. Step through to find out what happened in October: Come. Towards the door. On the updates front, we opened the month with Hot spike, making several changes to the spikes system. Now more spikes are usable, more