Meet Luke Molver: The Artistic Renegade Behind cyberpunkdreams
Howdy, pilgrims. I’m Luke, artist for CYBERPUNKDREAMS and renegade Nexus 6 skinjob. Vat-grown on the southern tip of Africa, I freelance in various creative media from game illustration and comic books to music and screenwriting. Rob's Impact on My Art: Unleashing
Devlog #29 – Exploring and expanding the world of Banshee’s Cry
Walking the banshee’s path Regular players will already be well aware that Banshee represents a massive chunk of content in the game, even if actually starting the quest itself is a little obscure (and certainly not for n00bs). Our latest update
Devlog #28 – A Spiralling of Small Plans
With work on the vehicles update taking priority over all else, we hadn’t planned a lot for June’s release schedule, but sometimes small things can grow into big changes and what began life as a few tweaks morphed into something
Devlog #27 – Celebrating 10 years of cyberpunkdreams
A lot can happen in 10 years. It was 10 years ago that the seeds which would blossom into cyberpunkdreams began to take root, and while the game itself has only been on Steam for the last two years, there’s
Devlog #26 – Sliding Through Summer in Style
You stand rigid in the doorway of the ramshackle construction of metal and wire that constitutes a “tavern” in this dilapidated world. You take a deep breath and step inside, ready for whatever might greet you on the other side
Devlog #25 – Supply drop
Time to talk about March in cpd. Check out all the updates that went into the game this last month: we’ve already covered Let’s make war, the big update from right at the beginning of March, so let’s look at
Devlog #24 – Let’s make war
February brought yet another seasonal event to cpd, alongside plenty of new mechanics. Let’s see what they’re all about in this month’s devlog: The first big update of the month was VDay, introducing for the first time some Valentine’s romance to
Devlog #23 – Late night
New year, new content. Let’s check out what January brought to cpd, and what you can expect in the near future. Updates After the usual in-game festivities around the holidays (if you can call them that) new mechanics were introduced via Late
Devlog #22 – What Mavis wants
More stories and new mechanics were released into cpd this last month. Read all about it in today’s devlog: December opened with What Mavis wants, a big update bringing its namesake story; a tale that can be found by working with
Devlog #21 – Banshee
Big stories, seasonal events, and more mechanics. Let’s unpack everything that came to cpd in the last month in today’s devlog: The month began with minor updates, focusing on expanding recently implemented systems and adjusting balance. The new and improved Pimping