Devlog #23 – Late night
New year, new content. Let’s check out what January brought to cpd, and what you can expect in the near future. Updates After the usual in-game festivities around the holidays (if you can call them that) new mechanics were introduced via Late
Devlog #22 – What Mavis wants
More stories and new mechanics were released into cpd this last month. Read all about it in today’s devlog: December opened with What Mavis wants, a big update bringing its namesake story; a tale that can be found by working with
Devlog #21 – Banshee
Big stories, seasonal events, and more mechanics. Let’s unpack everything that came to cpd in the last month in today’s devlog: The month began with minor updates, focusing on expanding recently implemented systems and adjusting balance. The new and improved Pimping
Devlog #20 – Pimp Time
As always, new mechanics and yet more content have arrived in cpd over the last month or two. Read all about it in today’s devlog. These last couple months saw changes to several important systems in cyberpunkdreams. The first of them
Devlog #19 – Vampire Diaries and cpd’s Roadmap
August was all about the creatures of the night in cpd. Take a look at the latest updates in this month’s devlog. Vampire diaries Vampire Diaries was the big update released into the game last month, adding new storylines, locations, characters and
Devlog #18 – Kimchi Man!
Time for another devlog. Check out everything that went down on cpd this last month: The first update of the month, Kimchi Man, was a big one, focusing on the brand new mechanic of Current stash. Now your characters have a
Devlog #17 – Access continued
May brought our Anniversary event, new updates, and more! Check it out below: First of all, thank you to everyone who joined in and played during cpd’s anniversary. The event spanned an entire week and saw plenty of players, both old
Devlog #16 – One year of cyberpunkdreams
The game is reaching its first anniversary, and we want to celebrate it with you! On the 14th of May of 2021, a journey of eight years of passion and dedication finally reached its culmination. cyberpunkdreams was released into the world.
Devlog #15 – Hot wheels and methedrine
Another month with plenty of news from cyberpunkdreams. Let’s unpack all of it below: New updates We only published two big updates this month, but they were huge ones. First of them, Maintenance release brought several technical improvements to the app, enhancing
Devlog #14 – Little world
Some big updates since our last devlog. Let’s dig into the latest from cpd: February’s first update was Flex/Able, refining spike mechanics and bringing several new options for using vehicles. Not only a new type of spike, Braid, was implemented, but